Why don't other people kill zuk healers. That looked so much easier than the individuals that get hauled by blowpipe.Much lower dps.It's such as 1/2 the dps. I guess that means you're face more mage/ranger waves since zuk heals more and he will be enraged for longer.But I've seen soo a lot of people die because of blowpipe pathing it feels like it would be worth it for a few. In addition you get some dps thatRuneScape gold is increased since spells are the assortment of the bp. And healing so you don't need to fret about mid healers that are brewing.
I think it is a fantastic strat for novices. Nearly every time I see someone doing their cape on twitch they overlook many ticks they're likely not even doing their spreadsheet dps and they brew their range level as soon as they become spooked. If you can find that half dps figure using more scope, a lower execution requirement, and recovery at the same time that going to make your life easier.
RuneScape makes healers constant and Simple
It makes healers extremely easy and consistent, so you might make the argument that individuals should use blowpipe till they improve now if you get good with blowpipe. But a lot of people simply care about acquiring one kc and blood barrage may be an easier means.
Took him 11 attempts to do, meaning he needed to receive a lvl 3 fire cape every time JUST to attempt to acquire the smallest cmb inferno cape.
Edit - I misremembered, Xzact did get a lvl 3 fire cape, but didn't have to use a lvl 3 flame cape acc for every single attempt since he needed protection prayers to the inferno anyways.He utilizes protect prayer in inferno right? Probably didn't need to do a level 3 flame cape each time.Oh shit you are right he does use shield prayers. Fight caves is costly and dull with it.
It's impressive but its impressive than inferno cape with old school rs gold armor, food, potions or no pillars. Weapons plead flicking only.Woox himself stated he will not attempt Lvl 3 firecape since it's less of a challenge. Level 3 fire cape is tick manipulations and exploits for over 100+ hours. Abilities are taken by inferno pray flicking as you ca trap mobs and use runescape mechanisms to gradually wear them down. You have to combat may essentially never make a pray flick mistake whilst often multi flicking for numerous minutes on end.