Big Questions. We need to decide whether we want to keep the status as is or make radical adjustments if needed. Which compromises are acceptable to obtain a better quality update RS 2007 Accounts? What is the significance of core gameplay for a skill being enjoyable and satisfying? How important is the gameplay core to a skill compared to auxiliary updates (e.g. Artisan's Workshop) What is the balance of profit that should be divided between Slayer and Bossing, acquiring Skills, Manufacturing Skills?
Can it be considered acceptable to have to have a skill that costs money to acquire but profitable with a limit to be? What is the driving economic force? How do we protect it? Do we need to? What should we do to regulate the economy? And how can we encourage an open market? What virtues do we want to encourage by making them profitable? (e.g. It could refer to time, effort, and expertise as well as loyalty.
What is the appropriate ratio between the gear that comes from drops and the gear from the skills? Do you accept that the value of drop tables could be down? If yes, how much? Is it okay for materials that are low-level to lose their value and therefore less valuable? Are alternative skilling methods required to maintain the ability? Do you think it is important to safeguard the benefits that the player has put in a lot of effort to earn?
Is it important to protect benefits which the player received at no real cost? Are newer or older content more valuable to safeguard? Is the best content more valuable to safeguard than less valuable content? Is it acceptable for content to be made into useless content if it enhances other content OSRS Gold For Sale. Is it better for two alternatives that are feasible and mediocre than one option that is fantastic?